UPDATE: 4/13/2010 12:22pm: Comments turned on.
The topics in the class schedule have been modified. Check the repository for updated topic order.
Lecture notes and in-class activity worksheets are in the repository.
Readings:
- UML reference sheet: http://www.holub.com/goodies/uml/
- Practical UML: http://edn.embarcadero.com/article/31863
- Programming concepts: http://www.landofcode.com/programming-intro/computer-programming-concepts.php
- Object-Oriented Game Design: http://www.devmaster.net/articles/oo-game-design/
Resources / optional reading:
- UML Diagram references: http://www.vinci.org/uml/
- UML Basics from IBM: http://www.ibm.com/developerworks/rational/library/769.html
- Description of the parts of a UML Diagram (the arrows, dots, etc.): http://www.agilemodeling.com/artifacts/activityDiagram.htm
UML Diagram Project:
- Decide on a classic arcade game to design. (You can play flash version of many arcade games here: http://www.classicgamesarcade.com )
- Write a textual description of the game, a few sentences describing the primary mechanic.
- Use your description to come up with an initial class diagram. You are modeling at the conceptual level.
- Create an object diagram by using post-it notes or movieclips etc to create instances of your objects.
- Move the objects around in to create scenarios that the objects need to interact. Develop an activity diagram for your simple game logic. Does this modify your design? If so, modify your design.
- You may work however you are most comfortable, using a whiteboard, pen & paper, post-it notes, drawing software, etc., but you will need to digitize your final submission (photo, scan, or render as bitmap). As long as it's legible, it's fine.
- Deliverables: place the text and diagrams on a single web page, in a doc, or in a folder so you can post one link to all of your materials.
- A description of your classic arcade game. Include a link to a flash version or a screenshot if handy.
- A high-level class diagram.
- A activity diagram for a sample interaction between the objects.
The game I chose was Red
ReplyDeleteHere's my project.
The address of my project is here:
ReplyDeletehttp://docs.google.com/leaf?id=0B4Nb_5yNuztjNDEzMTM4ZWMtZGZlMy00NzAwLTg0ZmUtNWViOTBjMDM3NGYy&hl=en
I choseTron Game
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteHere is my UML Diagram Assignment on Arkanoid
ReplyDeletehttp://docs.google.com/leaf?id=0B_IDk0YyUuGaZjMzMTNiMTItMzUxYS00MmJmLThmMzQtOGYyZGRiMGEyOThk&hl=en
ReplyDeletesorry its all scanned. my desktop is acting funny this week.
heres the game
http://www.play.vg/games/10-Breakout.html
Activity Guide
ReplyDeleteObjective Guide
Write up
I did Space Invaders
ReplyDeleteBoth write up and charts: http://limelinx.com/files/c6f8db3c19b3d2caece59bab2c893128
ReplyDeleteJon Bednez
ReplyDeleteUML Project
Asteroids - GoogleDocs folder.
ReplyDeleteNicole Wheeler
ReplyDeleteAssignment here
Writeup
ReplyDeleteactivity diagram
object diagram
class diagram
Activity Diagram
ReplyDeleteClass Diagram
Activity
ReplyDeleteWrite-up
Write Up
ReplyDeleteClass
Activity
Diagrams and description for Space Invaders:
ReplyDeleteClass Diagram
Activity Diagram
Description w/link to game
Game Summary- Donkey Kong
ReplyDeleteDiagrams here
Activity Diagram (the right way up)
ReplyDeleteClass Diagram (day late)
Game Summary and Diagrams- Click Here
ReplyDeleteClass diagram!
ReplyDeleteActivity chart!
Writeup!
Robot Unicorn Attack (Play with sound on)!
http://docs.google.com/leaf?id=0B1rfBixgAZ-bZWJjMTgxYWUtYTM5Yy00MjNiLTk2M2ItNTg4OTcxMTIyYTJh&hl=en
ReplyDelete